About Me

Hi, I'm Adrià Pons! 👋
My career in design began on the technical side as a Unity Developer, with over a year of experience shipping 3D applications and games. This role involved a deep focus on UI systems, 3D asset pipelines, and performance optimization, giving me a hands-on understanding of how engineering choices impact the end-user.
This foundation in development now fuels my work as a UX/UI Designer. I am currently completing a Master's in User Experience to combine my technical skills with formal UX design strategy, allowing me to create solutions that are both user-centric and technically sound.
Design Skills
Experience
Unity Developer Intern
DigitalTwin Technology GmbH
Developed and optimized a Unity-based 3D website by integrating interactive UI/UX features, multi-language support, and automated build tools, boosting user engagement by 15%, reducing manual build time by 60%, and cutting configuration effort by 35% across WebGL, PC, and mobile platforms.
Art Lead
Shadow Wizard Games Studio
Led the art direction for the indie game Alien: Nemesis, coordinating a 6-member cross-functional team to deliver 90% of milestones on schedule, producing 60+ 2D/3D assets and animations that elevated visual consistency, player immersion, and post-release reception.
Education
Master's in User Experience (UX)
La Salle Campus Barcelona - Ramon Llull University (URL)
Specialized in user experience, prototyping and user-centered design methodologies. Relevant Coursework: UX Foundations, Agile UX, Project Management and Commercial Strategy, Usability Principles, Inclusive and Ethical Design, Design Thinking and Research Methods, Product Conceptualization, User Validation, Visual Design and High-Fidelity Prototyping, User Centered Design.



