I am a Unity Developer and UI/UX Designer with +1 year of experience working with real-time 3D development, interactive applications, UI/UX projects, and shipped game titles. Skilled in Unity (C#), performance optimization, and 3D asset creation, I specialize in creating scalable, high-quality applications across WebGL, PC, and Mobile platforms. My background includes leading art direction for the indie title Alien: Nemesis and developing interactive 3D websites and digital twins for industries such as manufacturing, construction, and ICT.
Technical Proficiency
A snapshot of my technical toolkit, from development to 3D pipelines.
Unity 3D
Figma & Adobe XD
Photoshop & Illustrator
Maya, 3dsMax & Blender
Substance 3D Painter
ZBrush
Featured Work
A selection of projects that showcase my skills in development, design, and technical art.
Developed and optimized a Unity-based 3D website (WebGL, PC, Mobile) by designing and implementing interactive UI/UX systems, camera interaction features, and multi-language support, which boosted user engagement by 15% and reduced manual configuration effort by 35%. I also implemented WebGL performance optimizations to reduce website's load times and ensure smooth real-time interactions with 3D models and animations. Additionally, I built and integrated an automated build packaging tool using Unity Editor scripting and Inno Setup, cutting manual build time by nearly 60% and improving deployment reliability. These contributions enhanced overall performance, streamlined workflows for the team, and delivered a more engaging, accessible, and efficient experience for end users.
Worked as Art Lead for the indie game Alien: Nemesis, where I coordinated and mentored a 6-member art team using Agile methodologies, ensuring smooth cross-department collaboration and delivering 90% of milestones on schedule. I also designed and produced over 60 polished 2D and 3D assets, animations, and visual effects, maintaining strong artistic consistency that significantly enhanced player immersion and contributed to the game’s positive reception post-release by professionals from the spanish video games industry.





Primavera Pulse is a gamified companion app designed to enhance the Primavera Sound Festival experience by merging real-world interaction and digital engagement. The project was developed as a prototype that connects attendees through missions, challenges, collectibles, and team-based games, encouraging exploration, socialization, and replayability during the festival’s 5-day span. Built around user gamification, the app features a point and reward system, geolocation-based missions, and artist collectible icons that users can share via QR codes. It provides an innovative way to foster community engagement and increase festival participation, while maintaining a strong focus on ethical design, privacy, and accessibility. You can try the interactive Figma prototype by clicking on the 'View Project' button below.
My Journey
A timeline of my professional experience and academic background.
Work Experience
2024
Art Lead
Shadow Wizard Games Studio
Led the art direction for the indie game Alien: Nemesis, coordinating a 6-member cross-functional team to deliver 90% of milestones on schedule, producing 60+ 2D/3D assets and animations that elevated visual consistency, player immersion, and post-release reception.
2024 - 2025
Unity Developer Intern
DigitalTwin Technology GmbH
Developed and optimized a Unity-based 3D website by integrating interactive UI/UX features, multi-language support, and automated build tools, boosting user engagement by 15%, reducing manual build time by 60%, and cutting configuration effort by 35% across WebGL, PC, and mobile platforms.
Education
2021 - 2025
Bachelor's Degree in Game Design and Development
Polytechnic University of Catalonia (CITM-UPC)
Graduated with honors in: Advanced 3D Modelling & Animation, AI. Specialized in real-time graphics and interactive technologies.
2025 - 2026
Master's in User Experience (UX)
La Salle Campus Barcelona - Universitat Ramon Llull
Relevant Coursework: UX Foundations, Agile UX, Project Management and Commercial Strategy, Usability Principles, Inclusive and Ethical Design, Design Thinking and Research Methods, Product Conceptualization, User Validation, Visual Design and High-Fidelity Prototyping, User Centered Design.
Get in Touch
I'm always open to discussing new projects, creative ideas, or opportunities to be part of an amazing team.
