About Me

I am a Unity Developer and UI/UX Designer with +1 year of experience working with real-time 3D development, interactive applications, UI/UX projects, and shipped game titles. Skilled in Unity (C#), performance optimization, and 3D asset creation, I specialize in creating scalable, high-quality applications across WebGL, PC, and Mobile platforms. My background includes leading art direction for the indie title Alien: Nemesis and developing interactive 3D websites and digital twins for industries such as manufacturing, construction, and ICT.

Key Skills

Technical Proficiency

A snapshot of my technical toolkit, from development to 3D pipelines.

Unity 3D

Figma & Adobe XD

Photoshop & Illustrator

Maya, 3dsMax & Blender

Substance 3D Painter

ZBrush

Projects

Featured Work

A selection of projects that showcase my skills in development, design, and technical art.

Interactive 3D Website | DigitalTwin Technology GmbH

Developed and optimized a Unity-based 3D website (WebGL, PC, Mobile) by designing and implementing interactive UI/UX systems, camera interaction features, and multi-language support, which boosted user engagement by 15% and reduced manual configuration effort by 35%. I also implemented WebGL performance optimizations to reduce website's load times and ensure smooth real-time interactions with 3D models and animations. Additionally, I built and integrated an automated build packaging tool using Unity Editor scripting and Inno Setup, cutting manual build time by nearly 60% and improving deployment reliability. These contributions enhanced overall performance, streamlined workflows for the team, and delivered a more engaging, accessible, and efficient experience for end users.

Unity
C#
OOP
Tech Art
3D Art
UI/UX
WebGL
Mobile
Desktop
Tooling
InnoSetup
Git/GitHub
Performance Optimization
Digital Twin
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Alien: Nemesis

Worked as Art Lead for the indie game Alien: Nemesis, where I coordinated and mentored a 6-member art team using Agile methodologies, ensuring smooth cross-department collaboration and delivering 90% of milestones on schedule. I also designed and produced over 60 polished 2D and 3D assets, animations, and visual effects, maintaining strong artistic consistency that significantly enhanced player immersion and contributed to the game’s positive reception post-release by professionals from the spanish video games industry.

Maya
3ds Max
Subtance 3D Painter
Photoshop
Figma
Audacity
VFX
3D Art
UI/UX
Agile
Leadership
Git/GitHub
OOP
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Primavera Pulse | Primavera Sound Festival Companion App

Primavera Pulse is a gamified companion app designed to enhance the Primavera Sound Festival experience by merging real-world interaction and digital engagement. The project was developed as a prototype that connects attendees through missions, challenges, collectibles, and team-based games, encouraging exploration, socialization, and replayability during the festival’s 5-day span. Built around user gamification, the app features a point and reward system, geolocation-based missions, and artist collectible icons that users can share via QR codes. It provides an innovative way to foster community engagement and increase festival participation, while maintaining a strong focus on ethical design, privacy, and accessibility. You can try the interactive Figma prototype by clicking on the 'View Project' button below.

Figma
Miro
Canva
Google Framework
Notion
UI/UX
Gamification
User Research
Prototyping
User Testing
Accessibility
Ethical Design
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Career & Education

My Journey

A timeline of my professional experience and academic background.

Work Experience

2024

Art Lead

Shadow Wizard Games Studio

Led the art direction for the indie game Alien: Nemesis, coordinating a 6-member cross-functional team to deliver 90% of milestones on schedule, producing 60+ 2D/3D assets and animations that elevated visual consistency, player immersion, and post-release reception.

2024 - 2025

Unity Developer Intern

DigitalTwin Technology GmbH

Developed and optimized a Unity-based 3D website by integrating interactive UI/UX features, multi-language support, and automated build tools, boosting user engagement by 15%, reducing manual build time by 60%, and cutting configuration effort by 35% across WebGL, PC, and mobile platforms.

Education

2021 - 2025

Bachelor's Degree in Game Design and Development

Polytechnic University of Catalonia (CITM-UPC)

Graduated with honors in: Advanced 3D Modelling & Animation, AI. Specialized in real-time graphics and interactive technologies.

2025 - 2026

Master's in User Experience (UX)

La Salle Campus Barcelona - Universitat Ramon Llull

Relevant Coursework: UX Foundations, Agile UX, Project Management and Commercial Strategy, Usability Principles, Inclusive and Ethical Design, Design Thinking and Research Methods, Product Conceptualization, User Validation, Visual Design and High-Fidelity Prototyping, User Centered Design.

Contact

Get in Touch

I'm always open to discussing new projects, creative ideas, or opportunities to be part of an amazing team.

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